Mobile App Development Using Flutter

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This beginner-friendly course introduces trainees to mobile application development using Dart and Flutter. It starts with programming fundamentals and environment setup, then progresses to building user interfaces, navigation, interactive features, state management, API integration, and local database connectivity.

Guided exercises and hands-on projects help trainees apply each topic as they develop a functional application. The course concludes with a capstone project that brings together the skills learned, including testing, debugging, and generating an installable Android APK.

The proposed duration provides beginners with time for guided practice, troubleshooting, and application development alongside the core lessons.

 

Duration 10 Days – 70 hrs.

 

Objectives

  • Set up and validate a Flutter development environment for Android.
  • Write Dart programs using variables, control structures, functions, collections, classes, and null safety.
  • Use asynchronous programming to handle data operations.
  • Build mobile interfaces using Flutter widgets, layouts, themes, and reusable components.
  • Implement navigation, forms, input validation, and interactive features.
  • Manage local and shared application state.
  • Connect an application to REST APIs and process JSON data.
  • Store, retrieve, update, and delete records in a local SQLite database.
  • Handle loading states, empty results, and application errors.
  • Test and debug a Flutter application using development tools.
  • Configure, generate, and install a release Android APK.
  • Complete a functional Flutter application that combines the course topics.

 

Target Audience 

  • Individuals with little to no programming experience who want to build mobile applications.
  • Students and fresh graduates pursuing mobile development skills.
  • Career shifters interested in application development.
  • IT professionals expanding their skills into Flutter development.
  • Beginning developers seeking structured practice in building Android applications.

 

Prerequisites 

  • Basic computer skills, including installing applications and managing files and folders.
  • Familiarity with using a web browser and downloading software.
  • No prior Dart, Flutter, or mobile development experience required.
  • A laptop or desktop capable of running Flutter, an editor, and Android development tools.
  • Permission to install and configure the required development software.
  • Internet access for downloading tools, packages, and sample API data.
  • An Android device with a USB data cable or access to a working Android emulator.

 

 

Course Outline 

Day 1: Development Setup and Programming Foundations

Module 1: Introduction to Flutter and the Development Environment

  • Overview of mobile applications and Flutter.
  • Relationship between Dart, Flutter, widgets, and the Android platform.
  • Installing the Flutter SDK, Android SDK, and a suitable editor.
  • Configuring an Android emulator or physical device.
  • Validating the environment with flutter doctor.
  • Creating and running a starter application.
  • Understanding the project structure, hot reload, and hot restart.
  • Guided exercise: Modify and run a starter Flutter application.

 Module 2: Dart Programming Basics

  • Program structure and basic programming concepts.
  • Variables, constants, data types, and operators.
  • Strings and string interpolation.
  • Conditional statements and loops.
  • Basic console input and output.
  • Guided exercise: Build a simple calculation and decision-making program.

 

Day 2: Dart Fundamentals for Flutter

Module 3: Functions, Collections, and Null Safety

  • Defining functions, parameters, and return values.
  • Named and optional parameters.
  • Working with lists, sets, and maps.
  • Iterating, filtering, and transforming collections.
  • Nullable types and safe handling of missing values.
  • Guided exercise: Build a Dart program for managing a collection of records.

 Module 4: Classes and Asynchronous Programming

  • Classes, objects, constructors, and methods.
  • Basic encapsulation and inheritance.
  • Creating application data models.
  • Exceptions and error handling.
  • Futures, async, and await.
  • Guided exercise: Model application records and simulate asynchronous data retrieval.

  

Day 3: Flutter Widgets and User Interface Design

Module 5: Widget Fundamentals and Layouts

  • The widget tree and Flutter’s declarative interface model.
  • Stateless and stateful widgets.
  • Material application structure.
  • Text, icons, images, buttons, and containers.
  • Rows, columns, stacks, padding, and alignment.
  • Layout constraints, expanded content, and scrolling.
  • Guided exercise: Build a mobile dashboard layout.

 Module 6: Reusable and Adaptable Interfaces

  • Extracting reusable widgets.
  • Themes, colors, typography, and styling.
  • Adding images, fonts, and other assets.
  • Building lists and grids.
  • Adapting layouts to different screen sizes.
  • Basic accessibility and readable interfaces.
  • Guided exercise: Create a styled list screen with reusable record cards.

  

Day 4: Navigation and Interactive Features

Module 7: Screen Navigation and Data Passing

  • Organizing an application into screens.
  • Navigating between list, detail, and edit screens.
  • Passing data between screens.
  • Returning results from a screen.
  • App bars, drawers, and bottom navigation.
  • Guided exercise: Build a connected application with multiple screens.

 Module 8: Forms and User Interaction

  • Text fields, controllers, and form widgets.
  • Input validation and meaningful error messages.
  • Dropdowns, checkboxes, switches, and date selection.
  • Dialogs, snack bars, and confirmation messages.
  • Managing simple interface updates with setState.
  • Disposing of controllers and other resources.
  • Guided exercise: Build a validated record creation and editing form.

  

Day 5: State Management and Application Organization

Module 9: Managing Application State

  • Local state and shared application state.
  • Separating interface code from application logic.
  • Introducing ChangeNotifier and listening widgets.
  • Updating multiple screens from shared data.
  • Managing loading, success, empty, and error states.
  • Guided exercise: Share and update records across application screens.

 Module 10: Organizing a Maintainable Flutter Project

  • Organizing screens, widgets, models, and services.
  • Managing dependencies and packages.
  • Introducing a simple repository layer.
  • Keeping data access separate from presentation.
  • Refactoring repeated code into reusable components.
  • Guided project: Combine navigation, forms, and shared state into a small application.

  

Day 6: REST API Integration

Module 11: Networking and JSON Data

  • Understanding HTTP requests, responses, and status codes.
  • Adding a networking package.
  • Sending requests to a training REST API.
  • Converting JSON responses into Dart models.
  • Displaying remote data in lists and detail screens.
  • Introducing create, update, and delete API requests.
  • Guided exercise: Retrieve and display records from an API.

 Module 12: Reliable Data-Driven Interfaces

  • Showing progress indicators and empty results.
  • Handling request failures, timeouts, and invalid responses.
  • Adding retry and refresh actions.
  • Preventing duplicate submissions.
  • Configuring Android network access.
  • Keeping private server credentials out of the mobile application.
  • Guided exercise: Add error handling and refresh behavior to an API-connected screen.

 

Day 7: Local Database Connectivity

Module 13: SQLite Database Fundamentals

  • Local storage options and appropriate uses.
  • Tables, columns, keys, and basic SQL concepts.
  • Connecting Flutter to SQLite.
  • Creating and opening a database.
  • Implementing create, read, update, and delete operations.
  • Converting database records to and from Dart models.
  • Guided exercise: Store and manage application records locally.

 Module 14: Integrating Persistence with Application State

  • Loading saved records when the application starts.
  • Updating the interface after database changes.
  • Preserving data between application sessions.
  • Understanding database versions and basic migrations.
  • Saving selected API records for offline access.
  • Distinguishing remote data from locally saved data.
  • Guided project: Build an application that retrieves online data and retains selected records locally.

  

Day 8: Testing, Debugging, and Capstone Planning

Module 15: Testing and Debugging Flutter Applications

  • Reading errors and stack traces.
  • Using breakpoints and inspecting variables.
  • Using Flutter DevTools to investigate interface and runtime issues.
  • Writing unit tests for application logic.
  • Writing widget tests for forms and interface behavior.
  • Introducing integration tests for a key user journey.
  • Checking validation, navigation, API failures, and database persistence.
  • Guided exercise: Identify and fix defects in a sample application.

 Module 16: Capstone Definition and Initial Build

  • Reviewing capstone requirements and expected features.
  • Defining screens, navigation, and user journeys.
  • Designing a simple data model and database structure.
  • Planning shared state and API access.
  • Creating the project structure and initial screens.
  • Guided exercise: Build the capstone application skeleton.

 

Day 9: Capstone Application Development

Module 17: Building the Core Application 

  • Implementing list, detail, and record management screens.
  • Adding forms and validation.
  • Connecting shared application state.
  • Implementing SQLite persistence.
  • Supporting search, filtering, or record status changes.
  • Guided project work: Complete the core application features.

 Module 18: Integrating Online Data and Completing User Flows

  • Connecting the selected training API.
  • Displaying remote content and saving selected records locally.
  • Adding loading, empty, error, and retry behavior.
  • Completing navigation and user feedback.
  • Improving layout consistency and accessibility.
  • Guided project work: Complete the application’s main user journeys.

  

Day 10: Capstone Completion and Android APK Build

Module 19: Application Refinement and Verification

  • Resolving remaining defects.
  • Running unit and widget tests.
  • Verifying the main user journey on an Android device or emulator.
  • Checking input validation and data persistence after restarting.
  • Checking behavior when network access is unavailable.
  • Preparing brief setup and usage instructions.
  • Guided project work: Finalize the functional capstone application.

 Module 20: Preparing and Building an Android APK

  • Configuring the application name, identifier, icon, and version.
  • Understanding debug and release builds.
  • Introducing Android signing and safe handling of signing files.
  • Generating a signed release APK.
  • Installing and checking the APK on an Android device.
  • Troubleshooting common build and installation issues.
  • Preparing the source project and APK for handover.

 

Capstone Project: Personal Task and Resource Organizer 

Trainees will build a Flutter application that lets users manage personal tasks and browse useful resources retrieved from a training REST API.

 

Required Features

  • Multiple screens with clear navigation.
  • Task creation, viewing, editing, deletion, and completion status.
  • Validated forms and user feedback.
  • Shared state management.
  • SQLite storage that preserves tasks between sessions.
  • An API-connected resource list with a detail view.
  • Local saving of selected resources for offline viewing.
  • Loading indicators, empty states, error messages, and retry actions.
  • Unit and widget tests covering selected core behavior.
  • An installable release Android APK.

 

Final Deliverables

  • Functional Flutter application source project.
  • Signed release Android APK.
  • Brief setup and usage instructions.

 

 

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