Duration 5 Days – 35 hrs.
Overview
The AR/VR Development with Unity Using Unity 3D, AR Foundation and VR Workflow Training Course is a comprehensive hands-on program designed to equip participants with the practical skills required to build Augmented Reality (AR) and Virtual Reality (VR) applications using Unity. The course focuses on creating interactive machine visualization prototypes for industrial, engineering, manufacturing, and technical applications.
Participants will learn how to import and optimize 3D machine models, create animations, develop interactive AR experiences using Unity AR Foundation, and build immersive VR walkthroughs using Unity’s XR workflow. The training emphasizes practical implementation through guided exercises, enabling participants to build functional AR and VR prototypes without requiring advanced programming knowledge.
Objectives
- Understand the fundamentals of Unity required for AR and VR application development.
- Import and optimize machine models in FBX, OBJ, and STL formats.
- Apply materials, lighting, and scene setup for realistic machine visualization.
- Create basic machine animations using Unity’s animation tools.
- Build an AR machine viewer using Unity AR Foundation.
- Develop a VR machine walkthrough experience using Unity XR Workflow.
- Implement basic Addressables for loading machine assets.
- Deploy and test simple AR and VR applications on supported devices.
Target Audience
- Unity Developers
- Software Developers
- AR/VR Developers
- Game Developers
- Industrial Automation Engineers
- Mechanical Engineers
- Product Designers
- Digital Twin Developers
- CAD Engineers
- Technical Consultants
- IT Professionals interested in immersive technologies
Prerequisites
- Basic computer literacy.
- Basic understanding of 3D concepts.
- Prior experience with Unity or programming is helpful but not mandatory.
Course Outline
Day 1 – Unity Fundamentals, Machine Model Import & Materials
Module 1: Unity Fundamentals
- Unity project setup
- Unity interface (Scene, Game, Hierarchy, Inspector)
- Object manipulation
- Scene management
- Project organization
Module 2: Working with 3D Objects
- GameObjects and Components
- Transform system
- Parent-child hierarchy
- Pivot and alignment
- Scene preparation
Module 3: Importing Machine Models
- Importing FBX, OBJ and STL files
- Scale and orientation correction
- Resolving common import issues
- Preparing models for visualization
Module 4: Materials, Lighting & Cameras
- Applying materials
- Metallic and color properties
- Basic textures
- Lighting setup
- Camera positioning
Day 2 – Prefabs, Animation & User Interface
Module 5: Prefabs
- Creating prefabs
- Updating prefab instances
- Using prefabs across AR and VR scenes
Module 6: Imported Animations
- Importing animated FBX files
- Animation clips
- Playback settings
- Looping animations
Module 7: Machine Animation & UI Controls
- Basic UI creation
- Keyframe animation
- Rotating and moving machine parts
- Opening and closing mechanisms
- Animation control buttons
- Information panels
- Using pre-built interaction scripts
Day 3 – Addressables & AR Foundation
Module 8: Unity Addressables
- Addressables overview
- Preparing machine assets
- Loading Addressable assets
- Basic unloading concepts
Module 9: Unity AR Foundation
- AR Foundation architecture
- ARCore and ARKit overview
- Package installation
- AR Session setup
- AR Camera configuration
Module 10: Plane Detection & Object Placement
- Plane detection
- Surface recognition
- Tap-to-place interaction
- Scaling and rotating machine models in AR
Day 4 – Building AR Applications & VR Fundamentals
Module 11: AR Machine Interaction
- Object selection
- Move, rotate and scale
- Machine information panels
- Animation controls
Module 12: AR Testing
- Android (ARCore)
- iOS (ARKit)
- Mobile build configuration
- Troubleshooting
Module 13: Unity VR Workflow
- VR development workflow
- Meta Quest overview
- XR Plugin Management
- VR camera rig configuration
Day 5 – VR Machine Viewer Development
Module 14: Building a VR Environment
- Creating VR scenes
- Machine placement
- Scale calibration
- VR lighting
Module 15: VR Interaction
- Gaze interaction
- Controller ray interaction
- World Space UI
- Machine information panels
- Animation playback
Module 16: Prototype Review & Best Practices
- AR prototype review
- VR prototype review
- Model optimization
- Common issues and solutions
- Final Q&A and implementation guidance
Hands-on Activities
Throughout the course, participants will complete practical exercises, including:
- Importing and preparing machine models in Unity
- Applying materials and lighting
- Creating machine animations
- Building an interactive AR machine viewer
- Developing a VR machine walkthrough
- Loading machine assets using Addressables
- Testing applications on AR and VR devices

