Duration 4 days – 28 hrs
Overview
The Object-Oriented Analysis and Design (OOAD) Using UML training course is designed to equip participants with practical skills in object-oriented requirements gathering, analysis, design, and testing methods. The course emphasizes applying Unified Modeling Language (UML) in the context of object-oriented software development, covering the entire process from requirements gathering to mapping diagrams to code. A single case study is used throughout to illustrate concepts consistently. Additionally, the course focuses on applying various design patterns to address common object-oriented design issues, aiming to cultivate skills that distinguish programmers from software architects.
Objectives
- Capture user requirements in use cases and transform them into detailed designs
- Utilize the rich object-oriented modeling capabilities of UML
- Adapt to changing requirements with iterative techniques and component-based design
- Design solutions optimized for modern object-oriented languages and platforms
- Apply proven design patterns to refine analysis and design models
Audience
- Software Developers and Engineers – who want to enhance their design skills using UML and apply best practices in object-oriented design.
- System and Application Architects – looking to create scalable, maintainable software architectures through proven design techniques and UML modeling.
- Business Analysts – involved in requirements gathering and system analysis who need to effectively communicate with technical teams using UML diagrams.
- Technical Project Managers and Team Leads – who want to understand the technical design aspects of the projects they manage and improve collaboration with development teams.
- QA Engineers and Testers – interested in understanding system behavior and structure from UML diagrams for better test case design.
- Computer Science and IT Students or Graduates – who want to deepen their knowledge in object-oriented modeling and design patterns before entering the workforce.
Prerequisites
- Basic understanding of object-oriented programming concepts.
Course Content
Module 1: Introduction to Object-Oriented Analysis and Design (OOAD)
- Understanding Object-Oriented Paradigm
- OOAD vs. Structured Analysis and Design
- Benefits of Using UML
- Overview of the Software Development Lifecycle (SDLC)
- Introduction to UML Modeling Tools
Module 2: Iterative and Incremental Development
- Waterfall vs. Iterative Development Models
- Timeboxing and Agile Influence
- Phases of Unified Process (Inception, Elaboration, Construction, Transition)
- Best Practices for Iterative OOAD
Module 3: Requirements Gathering and Use Case Modeling
- Identifying Actors and Use Cases
- Writing Effective Use Case Descriptions
- Use Case Diagrams: Actors, Relationships, and Boundaries
- Include, Extend, and Generalization Relationships
- Use Case Scenarios and Flows (Basic, Alternate, and Exception Flows)
Module 4: Domain Modeling and Conceptual Classes
- What is a Domain Model?
- Identifying and Modeling Conceptual Classes
- Associations, Attributes, and Multiplicity
- Domain Model Diagrams with Real-World Examples
Module 5: System Behavior and Interaction Modeling
- Introduction to System Sequence Diagrams (SSDs)
- Modeling System Events and Operations
- Operation Contracts: Pre-conditions and Post-conditions
- Modeling Object Interactions with Sequence and Communication Diagrams
Module 6: Logical Architecture and Layering
- Understanding Software Architecture Layers (UI, Business Logic, Data Access)
- Applying the Facade Pattern
- Mapping Use Cases to Logical Layers
Module 7: Class and Object Design
- Class Diagrams: Attributes, Methods, Relationships
- Inheritance, Interfaces, Abstract Classes
- Object Responsibility and Design Techniques
Module 8: GRASP Principles (General Responsibility Assignment Software Patterns)
- Creator
- Information Expert
- Controller
- Low Coupling
- High Cohesion
- Polymorphism
- Pure Fabrication
- Indirection
- Protected Variations
Module 9: Applying GoF (Gang of Four) Design Patterns
- Overview of Creational, Structural, and Behavioral Patterns
- Implementing Key Patterns:
- Singleton
- Factory Method
- Adapter
- Strategy
- Observer
- Template Method
Module 10: Activity and State Modeling
- Activity Diagrams for Workflow and Use Case Scenarios
- Symbols and Transitions in Activity Diagrams
- State Machine Diagrams for Object Lifecycle
- States, Events, Transitions, and Actions
Module 11: Mapping UML to Code
- Translating Class Diagrams into Code (Java, C#, or chosen language)
- Code Generation Tools and Techniques
- Packaging and Class Structure Guidelines
Module 12: Review, Case Study, and Best Practices
- Applying Concepts to a Real-World Case Study
- Refactoring and Optimizing Object Design
- Design and Modeling Best Practices
- Final Workshop or Mini Project

