Duration 5 days – 35 hrs
Overview
Welcome to the Android Mobile Development Training Course!
In this comprehensive program, you will dive into the exciting world of Android app development. Over the course of 35 hours, you will acquire the skills and knowledge needed to create powerful and engaging mobile applications. Focus on Kotlin throughout the training, you will master Kotlin, a modern and versatile programming language designed specifically for Android app development.
Objectives
- Master Kotlin: Gain proficiency in Kotlin, the primary programming language for Android app development.
- Build Real Apps: Create functional Android applications through hands-on projects.
- Understand Android Architecture: Explore the Android ecosystem and architecture.
- UI Design: Develop engaging user interfaces using XML layouts and views.
- Data Handling: Learn data storage, retrieval, and management techniques.
- API Integration: Connect to web services and APIs for dynamic app functionality.
- Debugging & Testing: Acquire skills in debugging and testing Android applications.
- Deployment: Prepare and publish apps to the Google Play Store.
- App Monetization: Explore strategies for app monetization and user engagement.
- Best Practices: Implement industry best practices for efficient and secure app development.
Audience
- Aspiring Android Developers: Individuals who want to learn Android app development from scratch and have some programming experience or background.
- Programmers and Software Developers: Those with prior programming experience in other languages who want to transition into Android app development using Kotlin.
- Computer Science Students: Students pursuing a degree in computer science or related fields who want to specialize in Android app development.
- Tech Enthusiasts: People interested in mobile app development, even if they don’t have a formal programming background.
- IT Professionals: IT professionals looking to expand their skill set and explore opportunities in mobile app development.
- App Entrepreneurs: Individuals with app ideas or startup aspirations who want to learn how to build their own Android applications.
- Software Engineers: Software engineers aiming to enhance their proficiency in Android development and Kotlin.
Pre- requisites
- Basic Programming Knowledge: Familiarity with fundamental programming concepts such as variables, data types, and control structures.
- Computer Literacy: Competence in using a computer and basic software applications.
- Willingness to Learn: An open mindset and eagerness to acquire new skills in Android app development using Kotlin.
Course Content
Getting started
- Install Android Studio on Linux
- Our first project – the UI and how to change the size of the text
- Setting up the Emulator
- Hello World
- People Counter App
- Testing The App On Your Phone
- Outro – Setup
Kotin Fundamentals
- Introduction to the chapter
- Variables and difference between val and var
- Datatypes of numbers
- Datatypes bool, char and string
- Code for Variables and Datatypes
- Exercise Variables And Datatypes
- Solution For The Exercise Variables And Datatypes
- String Interpolation – String Templates
- Quiz Variables And Datatypes
- Arithmetic Operators and why the type is important
- Comparison Operators
- assignment, incriment and decrement operators
- Code: Operators
- If Statements
- If Statements Part 2
- Note – If Statemens as Expressions
- When Expressions – Including Exercises
- Quiz If Statements and When Expressions
- Code Of If Statements And When Expressions
- Note – When Statements as Expressions
- While Loop
- Do While Loop
- More On While Loops
- For Loops
- Code: Loops
- Exercise Loops
- Solution For Exercise: Loops
- Quiz – Loops
- 5 questions
- Break and Continue
- Functions – Parameters – Arguments and Return – Exercise Included
- Code: Functions
- Nullables In Kotlin
- Nullables – Elvis Operator – Not Null Assertion
- Code: Nullables
- Quiz – Fundamentals Kotlin
- 5 questions
- Summary – Kotlin Fundamentals I
OOPs and Kotlin
- Introduction to OOP
- Classes and Objects
- Classes And Initializers
- Exercise Classes and Objects
- Solution for Exercise Classes and Objects
- Scope And Shadowing
- Member Variables – Functions And Constructors
- Lateinit Plus Setters And Getters
- Code – Classes
- Data Classes
- Challenge Classes
- Solution: Challenge Classes
- Inheritance
- Interfaces
- Abstract Classes
- Typecasting
- Summary Of Classes And OOP
Exercise
- A small demo app incorporating all these
Application Development making a simple counter
- Setup Play Project
- The Constraint Layout
- Constraints and Resizing
- Positioning Widgets
- Inner Lines within a Widget
- More on the Constraints
- Layout Designer rendering error
- FAQ: Baseline Constraints change
- Baseline Constraints
- Constraining Widgets
- The Button Counter App
- Finish Layout
- Coding Button Counter App
- findViewById and r Class
- Testing and Challenge Time
- Extending the Button App
- Testing and Challenge
- Fixing Kotlin Gradle Issues
- The Activity Lifecycle
- The Logcat Pane
- Logging the Activity Lifecycle
- Saving and Restoring Instance State
Using google api to use use tube in your application
- Adding Widgets Dynamically
- Google API Key
- Add Key to Code
- The YouTube Player
- onInitializationSuccess Method
- Adding Listeners
- Improving the Player
- Extending App Layouts
- Extending Youtube App Code
- Implementing Intents and Challenge
- Challenge Solution
- More Error Handling
Making apis and handling get apis
- Setting up apis for get post and put
- making and using those apis
- best practices
- Handling apis in large application
Best practices and more application development
- Setting up project with best practices
- using various project-based modulus to work in real world env
- optimizing your application
- Testing your basic app
- Things to know before you publish
- working and maintaining version control with application